![]() ![]() Objects are now viewed as the artist intended. The 3D Viewport now displays a model with its embedded normals, gone are the faceted surfaces displayed in previous versions of RizomUV. Simply go to the Edit menu > Preferences and set your default settings, these will be used on mesh load providing the file doesn’t already store these settings. You also have the option of creating a projection based on the viewport’s camera, or by sampling the normal direction of a polygon.ĭefault settings can now be defined within preferences, this means that attributes such as Scene Units, Texel Density, and Scaling Mode no longer need to be set each time the application is opened.
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